WorkflowguidesforArchViz studios.
Workflow guides and technical deep-dives for 3ds Max artists — from downloads and libraries to scene clean-up.
Workflow guides and technical deep-dives for 3ds Max artists — from downloads and libraries to scene clean-up.
6 articles
Millimetres or centimetres in 3ds Max? Why consistency matters more than the choice, what changes if Unreal Engine is on the horizon, and how to check.
Read article →3dsky is quick and affordable, but every model arrives built its own way: author texture paths, mixed units, odd pivots, random folders. Here is how to make them consistent.
Read article →An honest comparison of SAM and Connecter for 3ds Max users: library, relinking, clean-up and furnishing a scene, what each is built for, and when Connecter is the better pick.
Read article →FBX, DWG, or native Revit link — the trade-offs nobody puts in one place, and what to do once the import lands in 3ds Max.
Read article →New project, tight deadline, forty 3dsky assets that need to be in your library before you can model. Where the time goes when you file them by hand, and how to stop doing it.
Read article →If your relink script opens every .max file before fixing the paths, you're losing hours. Here's the workflow that skips the load.
Read article →