WorkflowguidesforArchViz studios.
Workflow guides and technical deep-dives for 3ds Max artists, from downloads and libraries to scene clean-up.
Workflow guides and technical deep-dives for 3ds Max artists, from downloads and libraries to scene clean-up.
6 articles
Millimetres or centimetres in 3ds Max? Why consistency matters more than the choice, what changes if Unreal Engine is on the horizon, and how to check.
Read article →Every 3dsky model arrives built its own way: author texture paths, mixed units, odd pivots, random folders. How to make them consistent in 3ds Max.
Read article →A comparison of SAM and Connecter for 3ds Max: library, relinking, clean-up and furnishing a scene, and when Connecter is the better pick.
Read article →FBX, DWG, or native Revit link: the trade-offs nobody puts in one place, and what to do once the import lands in 3ds Max.
Read article →Forty 3dsky assets to file before you can model: where the time goes when you unzip and rename downloads by hand, and how to stop doing it.
Read article →If your relink script opens every .max file before fixing the paths, you're losing hours. Here's the workflow that skips the load.
Read article →