The3dsMaxassetsuite
built forArchViz studios.
Download from 3dsky, browse your whole library visually, drag straight into Max, and relink missing maps — without ever opening a file.
Turnmarketplacechaosintoaunified library.
Purchasing from multiple 3D marketplaces means different formats, messy folder structures, and inconsistent naming conventions every time. The result: hours per week lost to searching, renaming, and restructuring.
- Before ingestion — consistent naming and structure from day one.
- While browsing — previews and metadata without opening a file.
- In 3ds Max — drag assets directly into your scene.


Fourapps.One workflow.
Scout, Bridge, Forge, and Swatch — built for 3ds Max.


Auto-downloads & organises marketplace assets into one clean structure.

A visual DAM for 3ds Max — thumbnails, drag-to-viewport, headless relink.

Native C++ batch ops — rename, attach & relink thousands of objects.

Material library manager & live-scene replacer — swap materials in one click.
Everyfeaturereplacesamanual workflow.
Consistent Downloads
Download 3D assets from 3dsky marketplace, progress tracking, and queue management. Walk away, come back to a finished queue.
Saves 20–40 min per project
Smart Organisation
Auto-categorisation into a predefined folder structure with consistent naming conventions and custom organisational rules. Every download lands in the right place.
No more lost assets mid-deadline
DAM for 3ds Max
Digital Asset Management built for 3ds Max. Instant thumbnails, hierarchical tags, and filters for type, renderer, and rating across your entire library.
Find any asset in under 5 seconds
3ds Max Integration
Bridge integrates with 3ds Max to import, place, and create V-Ray or Corona proxies on demand — all via drag-and-drop into the viewport.
Drop assets directly into the viewport
One-Click Material Replace
See your live scene's materials next to your libraries and swap any material for another across every object and Multi/Sub-Object slot in one undo-safe transaction.
No more one-slot-at-a-time Material Editor work
Forge Native Performance
C++ batch operations for 3ds Max. Attach, detach, rename, repath thousands of objects without MaxScript overhead.
Batch 1,000 objects in under 3 seconds
Readytospeedupyour pipeline?
Start a 14-day free trial of any app — or the whole suite.